Focus
Interactive Audio Systems
Technical game audio specialist with hands-on experience in Wwise and Unity integration, interactive music systems, and state-driven audio design.
Focused on implementation, real-time system logic, audio integration, and interactive audio systems. Strong interest in technical audio direction and scalable middleware workflows rather than composition-centric roles.
Audio Director / Technical Audio Implementation
Technologies: Wwise, Unity
Technical Audio Implementation
Technologies: Wwise, Unity, Logic Pro
Original music composed and implemented for the Collaborative Game Audio Project (USC x Berklee).
Full reel and project demos available upon request.
Request ReelBerklee College of Music — Boston, MA
Bachelor of Music, Game & Interactive Media Scoring — Expected May 2026
Eligible for 36-month STEM OPT. Portfolio available upon request.