Yueyao Wang

Personal Portfolio

王悦遥

Yueyao Wang

Technical Game Audio — Wwise & Unity

Boston, MA

Focus

Interactive Audio Systems

Tech Stack

Wwise / Unity / C#

Location

Boston, MA

Professional Summary

Technical game audio specialist with hands-on experience in Wwise and Unity integration, interactive music systems, and state-driven audio design.

Focused on implementation, real-time system logic, audio integration, and interactive audio systems. Strong interest in technical audio direction and scalable middleware workflows rather than composition-centric roles.

Technical Skills

Audio Middleware

  • Wwise (States, Switches, RTPCs, layering, soundbank management, Unity integration)
  • FMOD

Game Engine

  • Unity (audio integration, parameter control, debugging, in-engine testing)

Programming

  • C# (parameter exposure, guided scripting, implementation support)

DAWs

  • Logic Pro
  • Cubase

Audio Production

  • Field recording, asset editing and middleware preparation

Project Experience

Collaborative Game Audio Project (USC x Berklee)

Audio Director / Technical Audio Implementation

  • Led communication between development and audio teams
  • Managed timelines and supervised composer deliverables
  • Designed layered adaptive music across three levels (20+ audio events)
  • Built progressive intensity scaling using Wwise state logic
  • Implemented boss combat transitions and exploration-to-combat systems
  • Integrated audio in Unity, managed soundbanks, and performed in-engine testing

Technologies: Wwise, Unity

Interactive Music Implementation Project

Technical Audio Implementation

  • Implemented adaptive music in Unity using Wwise
  • Designed state-based transition logic
  • Built layered structures with RTPC-controlled intensity
  • Generated soundbanks and debugged runtime behavior

Technologies: Wwise, Unity, Logic Pro

Field Recording & Asset Preparation

  • Captured footsteps, ambience, water movement, and dialogue
  • Prepared production-ready assets for middleware pipelines

Community Performance Initiative

Community Performance Initiative — charity concert in Boston
  • Organized and performed in charity concerts in Boston, including a public performance at Boston Common
  • Coordinated fundraising performance at a local Chinatown restaurant
  • Raised funds in support of The Therapy Center of Boston Graduate School of Psychoanalysis
  • Donated 100% of performance proceeds to support nonprofit mental health services

Audio Reel & Project Demos

Original music composed and implemented for the Collaborative Game Audio Project (USC x Berklee).

Demo 1

Demo 2

Demo 3

Demo 4

Full reel and project demos available upon request.

Request Reel

Education

Berklee College of Music — Boston, MA

Bachelor of Music, Game & Interactive Media Scoring — Expected May 2026

Eligible for 36-month STEM OPT. Portfolio available upon request.